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Dreamscape: Red Raven
Lurking in the shadows, it is there. This oppressive presence, you always felt it. Guiding your steps to the darkest recesses of your dreams, you hardly dare to look at it when it finally appears on your way. Sometimes you chase it, gathering enough strength to face your nightmares, but you know that sooner or later it will be watching you, darkening your sweetest dreams. Will you finally be able to free yourself from its harmful hold? —description from the publisher
Dreamscape: Dream Creatures
Your dreams host every kind of inhabitants most of the time discreet. You could meet one at any time, hiding in the bend of a path. And you would be surprised to discover that those tiny creatures don’t ask much to follow you. Sometimes clever, sometimes playful, and all different, this Dream Creatures ask a small price for the precious help they are ready to provide. Are you willing to lure them? —description from the publisher
Dreamscape
Dreamscape is a unique "dream building" game. Incarnate a dreamer collecting dreamshards in mysterious locations such as the lair of the Clockwork Golem. Create dreamscapes with these shards, stroll along paths, climb mountains, and pass through waterfalls. A game of Dreamscape is played in six rounds consisting of two phases: In the Travel phase, wander through the dreamworld in quest for dreamshards. Use with skill the key function of the locations you cross and save precious action points to collect more shards. But avoid Mr Nightmare, who is lurking around to infest your dreams. Then comes the Creation phase, in which you construct your own dreamscape in 3D, using the collected dreamshards. Score points for completed landscapes as listed on your personal goals. And to shape your Dreamscape constantly evolving, you can rely on the essential location powers. Furthermore, a series of common goals offer new challenges with each game, influencing your choices while collecting and building your Dreamscape. Dreamscape offers a game experience that cannot be compared to any other game, with a unique combination of route-planning, resource collecting and ultimately building your own little Dreamworld as a small tableau. In the end, the wonderful dreamscapes you will create will leave you with a magical feeling, constantly renewed.
Drako: Knights & Trolls
Drako: Knights & Trolls is the second game in the Drako series. Two aggressive Trolls have been attacking travellers on the mountain trails. The ryal has set a reward for their heads, and an armed group of Knights has set out to earn it. They managed to track down the monsters and find their hideout. Just before dawn they surrounded the Trolls' clearing, preparing an ambush. But when the wind changes, the Trolls sniff them out! A huge rock smashes a tree near the location of the daredevils and a terrible roar breaks the silence as a Troll throws himself into a mad charge. A battle to the death has begun! Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The Trolls can move around the game board, attack, throw rocks, charge, and defend themselves from attacks; the Knights can attack with their swords, shoot bows, move individually or in groups, protect themselves with shields, and call reinforcements. Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can a Troll nip the strongest Knight and take him out without opening himself up to attacks from the others? The Knights can attack the Trolls' vital areas to keep them from charging or throwing rocks. If the Trolls kill the Knights before the end of the battle – they win. If the Knights survive or defeat the Trolls, they will return home victorious over the menacing monsters. —description from the publisher
Drako: Dragon & Dwarves
Drako: Dragon & Dwarves is an asymmetrical game for two players, with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains, the dragon is still young and ferocious, providing the dwarves with the difficult task of killing it without being killed themselves. Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The dragon can move around the game board, bite, shoot fire, fly (in a limited way), and defend itself from attacks; the dwarves can attack with their axes, shoot crossbows, move individually or in groups, protect themselves with shields, and cast nets. Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying, chop its legs so it can't move, and cut its throat to prevent it from breathing fire. If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves, he will manage to free his trapped leg and fly away, triumphing over his opponents.
Dr Gribouille
Welcome to the pharmacy of chaos with Dr Gribouille! Patients are rushing to get their medicine, but there's a problem: Dr Gribouille's prescriptions are illegible! It's up to you to decipher the squiggles and get everyone treated in time. A hilarious game where observation and speed are essential. Will you be able to understand Dr. Gribouille's prescriptions and help the most vulnerable patients? Get ready for games full of laughter and tension. —description from the publisher
Dicequest
Dicequest is a dice-pool builder for 1 to 4 players in which each player assembles a party of up to three heroes to face quests, gain items, and earn victory points. The game unfolds over three acts, each raising the stakes and expanding the players’ tactical options. In Act I, players begin their adventure by recruiting their first heroes and attempting introductory quests. During Act II, quests become more challenging, heroes level up, and players acquire powerful items that enhance their party’s abilities. Finally, in Act III, legendary heroes become available as players prepare for the final showdown against the ultimate boss. At the end of the final battle, the player with the highest score is crowned the victor. Game play modes: competitively, cooperatively, or solo.
Dead Man's Doubloons
Welcome to Dead Man’s Doubloons, an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps, gold doubloons, and precious jewels can all be stolen, as can the reputation of rival ships! Once the buried treasure has been dug up, ship captains return to their vessels to engage in a final epic battle on the high seas! As the game begins, pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island, desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile, the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure, discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure. Having collecting their precious loots, the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure, though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options, the game ends and the richest pirate wins!
DANY
Each player embodies a personality in DANY's head and one player will secretly be DANY’s true personality. Each turn, the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the cards composition is made, and after some discussion between the players, the one to the right of the Active Personality gives the answer of his/her choice and success or failure is given to all players. A new tour begins with a new Active Personality. The game ends if there is: - 6 successes: secondary personalities win, - 3 failures or if the Memory draw pile is empty: the Final Twist takes place. Players must eliminate DANY in a vote. If DANY is eliminated, the secondary personalities win, otherwise DANY wins and finally gets to live with some peace of mind.
Crypt: The Book of Variants
Crypt The Book of Variants is an expansion to the board game Crypt, featuring a rulebook with three new game modes and a set of game tiles. *A copy of Crypt is needed to play the game* Game Modes: 1. Cursed Treasure adds a new dimension to the game, penalizing the player who takes the most 3 and 4 value cards. 2. Clash of Houses has teams of two fight over the most valuable treasure. Thee mode supports 6-8 players. *Requires two copies of Crypt* 3. Conspiring Twins is a co-operative mode where players work together to get the most valuable treasurer from the ghosts of their parents. -description from designer
Crypt
Crypt is a small-box set collection game with a unique dice placement mechanic for 1 to 4 players. Place your servant dice on treasure cards, choosing any value on each die. Choosing a higher value can ward off your opponents, but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice, everyone rolls. If you roll less than your chosen value, you lose the die. Sets of treasure can be pawned off to collectors that offer bonus coins and special abilities. The player with the most valuable collection wins! —description from the designer
Courtisans
Tonight, the queen holds a banquet that everyone will attend. Will they leave a good impression? Backstabbing is fair game, and no trick is too dirty if it allows you to place your favorite families in the spotlight. In Courtisans, you receive and play three cards on each of your turns. One is played at the Queen's table to sway a family's influence, whether in a positive or negative manner. The two other cards are played in your domain and in an opponent's domain, and they can be worth positive or negative points, depending on their family's status at the end of the game. Choose where best to place your three cards if you want to end up with the most points and win. —description from the publisher
Colt Express
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
Colors of Paris: Promo Tiles
Four women painters to add to the game: Rosa Bonheur, Mary Cassatt, Berthe Morisot and Suzanne Valadon. This promo was distributed during the Festival international des jeux (FIJ) in Cannes.
Colors of Paris
You are a painter in Colors of Paris, and you've decided to participate in "Bateau Lavoir", a friendly competition between several painters in a workshop in Montmartre, Paris. The newspapers know about this challenge, so perhaps this is a good opportunity to become famous, following the path of Cézanne, Toulouse-Lautrec, Monet, or Renoir... Colors of Paris is a management game in which you must take care of your paint tubes, mixtures, and time to create works, all the while anticipating others to perform as needed within a rotating set of actions.
Clans and Glory
In Clans and Glory, you take part in an ancient ritual: the free people of the Scottish Highlands have come from near and far to the meeting place to join a clan chief. Can you win the most followers? To set up, lay out 4-6 landscape boards depending on the player count and place random cards from the deck in certain locations. Each card is one of seven colors and is valued 3-8. On a turn, a player places a card from their hand in an empty space next to or across from a card of the same color or value, then optionally places one of their five clan tokens on the same location board where they placed a card. Once all players have placed 7-8 cards, the game ends, then you resolve clan ownership of each location board. For each board, flip the tokens on this board upside down so that the first played token is on top. The owner of this token claims all of the lowest-valued cards on this board, then the owner of the next token in the stack claims all of the (next) lowest-valued cards on this board, etc. Each player then sums the cards they have claimed. Whoever has the highest sum wins.
Castle Combo: Out of the Oubliette!
The prison gates have just slammed shut... 12 outlaws are now serving their questionable sentences in the kingdom’s dungeons! Will you free them in time for the fiesta?" Out of the Oubliette! adds 12 new cards and a new rule: padlocks allow players to delay some card effects until a later turn, creating even greater combos! —description from the publisher
Castle Combo
Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences. Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses. Each turn, you add a character to your tableau — a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles. Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential. After everyone has played 9 turns (i.e., everyone has 9 characters in front of them), the player with the most points in their tableau wins the game.