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Galactic Cruise
Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. —description from the publisher
Flatiron
The Flatiron Building, originally known as the Fuller Building, is a historic 22-story skyscraper located in Manhattan, New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902, it has become one of the most recognizable icons on the New York City skyline, situated at the intersection of Fifth Avenue with Broadway, East 22nd Street, and East 23rd Street. In Flatiron, you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board, thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent, primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed, and everything is ready for the grand opening, the game ends. Victory and recognition will go only to the player who has accumulated the most points. -description from publisher
Fishing
In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over. In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick. New cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round. At the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.
Deep Sea Adventure
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
Coffee Rush
A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista! In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily. The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins! —description from the publisher
Codenames: Duet
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
Cards Against Humanity
A party game for horrible people. In Cards Against Humanity, play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner. This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor". In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points. From the website: "Cards Against Humanity is distributed under a Creative Commons Attribution-Noncommercial-Share Alike license - that means you can use and remix the game for free, but you can't sell it."
Carcassonne Big Box 7
Carcassonne basic game including 11 expansions! The game of the year from 2001 and 11 expansions are combined in this new Carcassonne BigBox - the perfect starter set for Carcassonne fans and anyone who wants to get to know the best-selling game in all its diversity. Now with a new cardboard inlay. It is perfect for sorting the included expansions more easily and finding them again quickly. The tiles of the new BigBox are still unchanged and compatible with the other games and expansions. You can combine all expansions and with over 180 tiles you can design your own combination of games as you like and experience endless fun. The included expansions: Inns & Cathedrals - These make cities and roads more valuable - but only if they are completed at the end of the game! Each player gains a large meeple to allow them to claim features quickly. Traders & Builders - Traders vie for goods in the cities, while builders allow players to take multiple turns and accelerate the construction of roads and cities. Pigs on a farm can increase a farmer's yield. The Abbot - The abbot likes to spend his day in the monastery, but he likes to pass the time in gardens in the countryside even more. The River - The river creates varied setups at the beginning of each game, and winds through the landscape in a beautiful blue course. The Flying Machine - Resourceful tinkerers have made their dreams of flight come true, and it's time to test their magnificent flying machines. How long the can fly, and they'll land, is still quite unpredictable. The Messengers - The Queen sends dispatches to her loyal subjects which, if used skillfully, can be the key to attaining wealth and prestige. The Ferries - There are many small lakes with ferries all around Carcassonne, giving travelers a great deal more variety. The Gold Mines - We've struck gold! it's a thrilling time, and everyone wants to secure the precious metals. However, you won't know how much each gold bar is worth until the end of the game. Mage & Witch - Magic spreads across the land! The mage causes cities and other features to flourish, while the witch can curse your opponents' favors. The Robbers - Robbers are on the prowl, ready to steal points from your high-scoring opponents. The Crop Circles - Mysterious circles appear in the fields, influencing the lives of knights and farmers in bizarre ways.
Bonsai
The Japanese term "bonsai" means "planted in a pot". A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller. In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai. Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens. On your turn, choose and perform one of these two actions: meditate or cultivate. If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw. If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type. During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile. When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points. In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge. —description from the publisher
Black Stories: Sex and Crime Edition
Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. A spooky card game just right for any party. These puzzles are hot: 42 cases of fatal passion, 18 disastrous affairs, 9 betrogende husbands and women, two transvestites and a bigamist: 50 raven black mystery surrounding the deadliest thing in the world!
Betrayal at House on the Hill: 3rd Edition
The House on the Hill still sits abandoned, and a fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware...one explorer will betray the others, and then the haunt begins. Changes from the second edition include streamlining of rules to make them more cleancut, changing how items are handled changes to some room tiles streamlining some haunts —description from the publisher
Lisboa
Lisboa è un gioco di gestione economica ambientato nella ricostruzione della Lisbona post-terremoto del 1755
Blood on the Clocktower
gioco di deduzione sociale e bluff. I giocatori si dividono segretamente tra Buoni (abitanti del villaggio) e Cattivi (demoni). I buoni devono scoprire e giustiziare il Demone; i cattivi devono uccidere tutti i cittadini. Include una fase notturna in cui il Narratore (Storyteller) gestisce le azioni segrete e una diurna di discussione e voto
Machi Koro 2
Machi Koro 2 vi invita a tornare nella vostra città stramba preferita, dove nuove avventure attendono dietro l'angolo. In questo gioco, i panifici e i centri degli affari continuano a prosperare, ma i giocatori esperti noteranno dei cambiamenti significativi. Le nuove normative urbanistiche offrono un budget limitato per scegliere gli edifici iniziali.
Minikin City
Minikin City. Minikin City è un gioco di carte strategico in cui ogni carta ha un doppio significato e offre scelte sempre diverse.
World Wonders: Mundo Wonders Pack
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives. The expansion also comes with cards to use the new wonders in the normal game mode.
World Wonders
Take on the role of the great leaders of the past to build your own Ancient City. Players will take turns spending their gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow! There are 5 types of buildings, each of which provides resources that will help your city evolve from a simple settlement to the largest city in the world. To place new buildings in your city you will also need a lot of roads. Don’t forget about monuments, which are just as important as the buildings. These will bring you victory points, but claiming one will consume the rest of your gold for the round. Choose your timing and placement wisely! If your gold runs out, your round is over. Once all players have spent their gold, a new round begins and new buildings and roads will become available. After 10 rounds or as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders! —description from the publisher
Windmill Valley: New Wheel Enhancements
Promotional Wheel Enhancement tiles: 4 Uncommon Wheel Enhancements 3 Unique Wheel Enhancements