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Windmill Valley
Economic
90min
1-4
14+

Windmill Valley

It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”). In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy! During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can: Enhance their wheels, by adding enhancements, to build their engine Plant tulips in their fields, which will score VP at the end of the game Build windmills on the main board to activate rewards from adjacent fields Hire helpers that provide bonuses for certain actions Get contracts for endgame scoring Visit the local market and conduct a foreign trade All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting. —description from the publisher

90m
1-4
14+
End Game Bonuses Market Multi-Use Cards +5
0 tornei
Dettagli
Welcome To...
City Building
25min
1-100
10+

Welcome To...

As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more. Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...! Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

25m
1-100
10+
Bingo Contracts End Game Bonuses +5
0 tornei
Dettagli
Welcome to New Las Vegas
City Building
35min
1-50
10+

Welcome to New Las Vegas

Rediscover the joy of Welcome To… with a new theme and new mechanisms in Welcome To New Las Vegas! The game plays with a set of two different sheets — one dedicated to the map, the other used to keep track of the score and objectives — where you have to build and open casinos in the streets, hotels in avenues, create golf courses, give performances to the tourists, and move limousines for VIPs in order to build the greatest and most entertaining city and win the game! Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to... Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one. You use the number to fill in a casino on your street in numerical order. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas! Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

35m
1-50
10+
Bingo Contracts Paper-and-Pencil +3
0 tornei
Dettagli
Umbrella
Abstract Strategy
30min
1-4
8+

Umbrella

A crowd of umbrellas throngs the streets of New York, and seen from the sky, the colors dance... In Umbrella, each player orchestrates a "dance" of umbrellas in a street crossing. You start with a 4x4 square of umbrellas, with four each of four colors. One umbrella of each color starts in a "waiting zone" to your left and right (with these being shared with the players sitting in those directions), a "waiting zone" in the center of play (shared by all players), and a "waiting zone" below your personal game board (shared by no one else). Start with two stacks of two figure tiles on your game board. Each figure tile shows you an arrangement of umbrellas in a single color that you want to create on your board. On a turn, take an umbrella from an adjacent waiting zone, then slide it onto your game board from the direction of that area, pushing out an umbrella into the waiting zone on the opposite side. If you've created a unicolor umbrella arrangement that matches a visible figure tile on your board, place a scoring token on an empty space of the matching color on your scoreboard, then pass the figure tile to the player on your left; they place this tile on their board in the first empty figure space, rotating the tile to match the depicted orientation. Continue taking turns in clockwise order until a player has no figure tiles in front of them, a player has ten scoring tokens on their scoreboard, or a player empties the pool of scoring tokens by taking the final one. Each other player takes one turn, then everyone scores their points: 2 points per scoring token, a variable number of points for groups of tokens (which differs per scoreboard), and points based on the number of umbrellas in their personal waiting zone.

30m
1-4
8+
Connections Grid Coverage Grid Movement +5
0 tornei
Dettagli
The Wall: Omicidio sulla 168^ strada
Card Game
45min
1-6
16+

The Wall: Omicidio sulla 168^ strada

Three boxes for three stories await you: work in a team and ask the right questions... the answers may surprise you. The Wall: Omicidio sulla 168^ strada is part of a trilogy: three investigating games that will keep you nailed to the table with bated breath! Try to shed light on a mysterious event, collecting valuable clues between places to explore carefully, objects to analyze, and pressing interrogations. At the end of the investigation, you will be asked some questions that will measure how able you have been in solving the mystery, getting points for each correct answer. Each investigation is divided into several chapters that will allow you to continue the investigation. The detective's work seems to never end, and one case leads to another: if you feel able to answer the final questions, turn the card! In The Wall: Omicidio sulla 168^ strada (Murder on 168th Street), a high school student, promising basketball player and very popular, is found dead along the road that every day took him from the field, where he trained early in the morning, to school. He lived in a poor neighborhood, but everything points that it isn't just a simple robbery.

45m
1-6
16+
Cooperative Game Scenario / Mission / Campaign Game Storytelling
0 tornei
Dettagli
The Wall: Fatal Error
Card Game
45min
1-6
16+

The Wall: Fatal Error

Three boxes for three stories await you: work in a team and ask the right questions... the answers may surprise you. 'The Wall - Fatal Error' is part of a trilogy: three investigating games that will keep you nailed to the table with bated breath! Try to shed light on a mysterious event, collecting valuable clues between places to explore carefully, objects to analyze, and pressing interrogations. At the end of the investigation, you will be asked some questions that will measure how able you have been in solving the mystery, getting points for each correct answer. Each investigation is divided into several chapters that will allow you to continue the investigation. The detective's work seems to never end, and one case leads to another: if you feel able to answer the final questions, turn the card! In The Wall - Fatal Error, a young computer programmer is found dead in her own home. On the crime scene there are few clues and the suspects are hiding something. You and your department will have to analyze each and every detail, evidence and testimony to discover the truth. But will it be what you are expecting? -description from publisher

45m
1-6
16+
Cooperative Game Scenario / Mission / Campaign Game Solo / Solitaire Game +1
0 tornei
Dettagli
The Wall: Delitto sotto i riflettori
Card Game
45min
1-6
16+

The Wall: Delitto sotto i riflettori

Three boxes for three stories await you: work in a team and ask the right questions - the answers may surprise you. The Wall: Delitto sotto i riflettori is part of a trilogy: three investigating games that will keep you nailed to the table with bated breath! Try to shed light on a mysterious event, collecting valuable clues between places to explore carefully, objects to analyze, and pressing interrogations. At the end of the investigation, you will be asked some questions that will measure how able you have been in solving the mystery, getting points for each correct answer. Each investigation is divided into several chapters that will allow you to continue the investigation. The detective's work seems to never end, and one case leads to another: if you feel able to answer the final questions, turn the card! In The Wall: Delitto sotto i riflettori, (Crime under the spotlights), a famous actor dies on the set of his last film because of a real bullet, loaded into a gun that had to shoot blanks, while shooting the last scene. How did this happen? In the show business nothing is as it seems and everyone has something to hide. —description from the publisher

45m
1-6
16+
Cooperative Game Scenario / Mission / Campaign Game Solo / Solitaire Game +1
0 tornei
Dettagli
Terra-017
City Building
120min
2-4
14+

Terra-017

The remnants of the human race are traveling from planet to planet, searching for food and resources. As one of the Faction Leaders, you'll guide your people to colonize Earth-017. Manage your resources, employ your workers, exploit what the planet has to offer to the fullest in this hexagon game of sci-fi civilization. But remember: the planet is far from deserted! Terra-017 is a strategic game of hexagon placement, that will let you build colonies on a planet while repelling the alien resistance. Since the first moments you'll realize that the game recalls classics like StarCraft and that it will let you see your colonies grow and develop before your eyes, all illustrated by the excellent art of Valeria Rossi. It's a game in which the ability to plan long term and to react to unexpected player moves or events have equal weight. The hexes represent various buildings you can build and there is a limited number of them, so you'll have to choose an effective strategy to take hold of them and at the same time work towards the objectives that will net you points at the end of each of the three in-game years. Some hexes will give you resources to build, while others will have special abilities, usually activated with your workers. There is going to be a constant struggle with the other players to build the best colony, but pay attention to the annual alien attack, that could do some serious damage to your colonies if you don't prepare in time! Each year is also divided in the four seasons, each with its own deck of events that will influence the game, forcing you to adapt. Knowing when to build, recruiting new workers or activating special abilities is the key to success.

120m
2-4
14+
Tile Placement Worker Placement
0 tornei
Dettagli
Tao Long: The Way of the Dragon
Abstract Strategy
30min
2-2
14+

Tao Long: The Way of the Dragon

"There was something formless and perfect before the Universe was born. For lack of a better name, I call it the Tao." —Lao Tsu Tao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it, each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon, leaving that same board to be manipulated by your opponent on their turn. Among customizable scenarios and increasingly profound modes, both dragons will move, attack, block each other's way and seek dominance. At the end, there can be only one... that is, at least until the tides of change come once again.

30m
2-2
14+
Grid Movement Mancala Modular Board +1
0 tornei
Dettagli
Tang Garden: Golden Age
Expansion for Base-game
45min
1-4
14+

Tang Garden: Golden Age

The Golden Age is an expansion for ThunderGryph Games' Tang Garden. This expansion contains several of the stretch goals from the Tang Garden Kickstarter. Golden Age contains: 16 Garden Tiles (4 each of grass, rock, water, and tao) 8 Characters, each with a card and plastic miniature Emissary Gardener Geomancer Literate Musician Nobleman Princess Tao Priest 5 Decorations, each with 2 tokens and 3 cards Butterfly Bonsai Duck Vase Ninfea 6 Landscapes, 3 large and 3 small 2 Lantern types, each with 4 lantern tokens 1 six-sided Scenario die

45m
1-4
14+
Open Drafting Tile Placement
0 tornei
Dettagli
Tang Garden
Environmental
60min
1-4
14+

Tang Garden

The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature. Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon. Players will take turns by playing one of the two actions available in the game: 1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures. By balancing the nature elements on the player boards, players will attract new characters into the garden. On each player turn, if the elements are balanced, the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden, orienting them towards their favorite background, while keeping the other with you to keep exploiting its ability. 2) Draw decoration cards and place one on the board to get prestige by completing collections. Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden, creating a unique and seamless scenario that will never be the same. During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes. At the end of the game, the player with the most prestige will be the winner. —description from the publisher

60m
1-4
14+
Line of Sight Open Drafting Set Collection +3
0 tornei
Dettagli
Tajuto
Religious
60min
2-4
10+

Tajuto

In 532, Buddhism arrived in Japan, and took its place alongside Shintoism, which is the official religion. Prince Shotoku, seduced by this new religion, commissioned Buddhist monks to construct a village endowed with an immense garden, in which 8 pagodas (tajuto) would be erected. He announced that once the fourth tajuto was complete, it would make this city an important pilgrimage destination for all Buddhists around the world. The Buddhist monk who has attained the highest level of Spirituality, through deep Meditation and other mental qualities, at this precise moment will be rewarded, and the Prince will name them "Great Guardian of the Sacred Garden of the Eight Pagodas", and this monk will become the overseer of pilgrimage. In Tajuto, players take on the roles of the Buddhist monks, trying to achieve the highest spirituality. On their turn, they can activate their action tiles to draw (and build) pagoda tiles from the bag, make offerings to gain meditation points, and acquire tiles that will help them progress more quickly or earn them spirituality points. Activating more than one action tile or acquiring tiles costs meditation points. The game ends once the fourth pagoda is finished. The player with the most spirituality points wins. The key feature of the game is drawing the pagoda tiles from the bag. The pagoda tiles have a decreasing size per level. Players are welcome to blindly rummage around to try to recognize the floor by its size, but they aren’t likely to be able to detect the color this way, so drawing the floor size they want depends on their tactile recognition, but they have to weigh their odds to draw the color they want. —description from the publisher

60m
2-4
10+
Action Points Betting and Bluffing Push Your Luck
0 tornei
Dettagli
Stationfall
Deduction
150min
1-9
12+

Stationfall

What is Stationfall? Well, imagine a dozen or so random humans, robots, and none-of-the-aboves, each with their own abilities, goals, and secret relationships, have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth's atmosphere. You are one of these characters, and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely, as any one of them could secretly be another player waiting to betray you! Stationfall is a box full of creative solutions, but that box is going to morph, twist, and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy, as well as deductions about your opponents’ identities and motives. Stationfall is messy, intricate, and full of dangerous variables. —description from the publisher

150m
1-9
12+
Action Points Deduction Hidden Roles +4
0 tornei
Dettagli
Squeaky: Travel
Animals
10min
2-4
8+

Squeaky: Travel

Squeaky Travel is a compact memory and set-collection game where players take on the role of squirrels collecting lost food from park visitors. Players must carefully remember which items have already been stored in their nests, as overfilling can complicate their strategy. The portable components make setup and play quick and convenient, while memory and planning are essential to maximize points. —description from the publisher

10m
2-4
8+
Memory Set Collection
0 tornei
Dettagli
Squeaky
Animals
15min
2-5
8+

Squeaky

The squirrels living in the park have a magnificent view of the city but they also have to find a way to stock up! Help them collect lollipops and candies. Will the den be full enough - or too much? The players' goal is to collect different types of food while trying to remember what they already put in their burrow, because overfilling it could be a problem. The game contains two ruleset: a standard one, suitable for the whole family, and one for experts. —description from the publisher

15m
2-5
8+
Memory Set Collection
0 tornei
Dettagli
Spirits of the Forest
Abstract Strategy
20min
1-4
14+

Spirits of the Forest

Once an age, a mythic wind lifts the veil between the spirit world and ours. Whimsical seraphs, drawn to the vigor of an ancient forest, descend through clouds to once again take up their centennial game. You are one of these seraphs – a being of great power and curiosity. The life of the forest fascinates you, and you eagerly gather plant, animal, and sprite alike to add to your mystical menagerie. But beware, for you are not alone. Other beings just like yourself contest to collect the life of the forest as well! In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most (of nine different) spirit symbols, which are bound to a different element of nature. Each turn, a player drafts up to two spirit tiles from the forest (a common pool of 48 spirit tiles), collects favor tokens, and moves, places, or recovers gemstones. Players continue taking turns until all tiles have been collected from the forest. At the end of the game, players score nature points for each spirit (augmented by favor tokens) of which they have a majority. Whoever has the most nature points at the end of the game wins.

20m
1-4
14+
Open Drafting Set Collection
0 tornei
Dettagli
Spies & Lies: A Stratego Story
Bluffing
30min
2-2
12+

Spies & Lies: A Stratego Story

The head-to-head game of deployment, deduction and deception Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy. Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment, clever deduction and surprising deception. With every enemy soldier you identify, with every advance you rebuff, you’ll tighten the noose, infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag! Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy, Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends). -description from publisher

30m
2-2
12+
Betting and Bluffing Secret Unit Deployment Simultaneous Action Selection +1
0 tornei
Dettagli
Spectacular
Animals
30min
1-6
10+

Spectacular

In Spectacular, you are creating and developing your own animal park for vulnerable species. In order to preserve the species, you must ensure breeding within each habitat. Spectacular provides simultaneous play and ensures interaction between the players, as your opponents’ decisions will affect which tiles and dice are available for you. The game also comes with asymmetric player boards (on their backs). During the game, you select animal tiles and dice, where the dice represent food for the animals. The color of the dice must match the habitat color of the animal tiles. Each turn provides crucial decision-making where you need to consider whether to draft a die of a certain value or ensure an animal tile which may not be available again. At game end, for each area of connected tiles of the same habitat, you score points for the sum of your dice of that color. However, points are only awarded if dice values of 1 or 2 are placed on certain “family” tiles within the habitat! Over the course of the game, you will also build watchtowers, which will score you points for all three dice adjacent to them. To make your park even more spectacular, you also aim to collect as many different species as possible, with increasing points awarded for greater variety. Finally, the player with the most points wins the game. After a few plays, you may challenge yourself by playing with three (of 18) mission tiles. While they offer the potential for a higher score, they also raise the difficulty level of the puzzle. —description from the publisher

30m
1-6
10+
Dice Rolling End Game Bonuses Hexagon Grid +6
0 tornei
Dettagli
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